Quick recap:
- Choose a new Malifaux Master,
- Buy things with a monthly budget ($60 this month, $25 each month after),
- Assemble and paint said Master & Crew,
- Play games,
- Document the whole shebang.
I'm new to Malifaux, so whoever I decided on would be my first Master. Of all time. EVAH.
I will go into more depth about the process I went through in deciding on who to buy in a 'Malifaux: A Beginner's Tale' post at some point soon, but I ended up (because you can't choose just one, can you?) getting three Crew Boxes.
I got:
- Seamus (Shadows of Redchapel - Plastic) - BIG discount online.
- Sonnia (The Torch And The Blade - Plastic) - Because the new Samael Hopkins model is badass.
- Lady Justice (Death Marshals - Metal) - I prefer the classic sculpt; had to snap her metal box up before it disappears for good.
Got to choose one to start with. And the winner is...
The mistress of blasty goodness herself - Ms. Sonnia Criid!
There's a couple of reasons for choosing Cherufe's plaything over the Mad Hatter and Lady J. For one, I got my hands on her box before Seamus turned up. Second, I didn't have the Guild Wave 1 Arsenal Box, so had no M2e cards for Lady J's box.
Plus burning stuff and blasting fire at the enemy is cool, right? And yes, I realise blowing up the opposition is not always productive in Malifaux, but hey, it's fun!
Month 0 Spending
Starting Budget: $60
Bought: The Torch And The Blade -$40
Total Spent: $40
Carry forward to Month 1: $20
Month 1 Plan
This gives me the following to use in Month 1:
- Sonnia (3SS cache)
- Samael Hopkins (9SS/4SS cache)
- Purifying Flame (3SS)
- 3 Witchling Stalkers (5SS each)
This means I can play some small games (20SS or so) with Sam leading the Crew e.g.
- Sam (Witch Hunt, Lead Lined Coat)
- 3 Witchling Stalkers
- Total: 19SS (5SS cache)
or I can (by loading up on Upgrades) reasonably play up to 35SS games once I have the hang of things.
I've got a little bit of an idea of how the Crew might play from watching this video battle report by Games Wot I Played:
And looking at the cards, it's obvious that I'll need to use the Witchlings as objective runners and to put as much Burning on enemy models as possible so that Sonnia and Sam can blast away from behind cover using their Visions of Flame ability to ignore Cover and Line of Sight.
Seems like the Crew might play slow (all the models except Purifying Flame have a Wk of 4) given their lack of movement shenanigans, but can definitely dish out plenty of hurt. Definitely possible to deny areas of the board to enemy models with Sam and Sonnia.
Only getting the models on the table will tell for sure though!
After Month 1
Unless I really can't help myself, I'm planning to roll the $20 I haven't spent over into Month 2 to give me $40 to expand that month. That way I can add in the Death Marshals ($22 in metal, $24 in plastic) and Judge (~$10 based on other single figures on Wyrd's site, since he's technically not available separately) from my Lady J box.
Other thoughts would be an Austringer or two ($12 apiece) for a bit more maneuverability/interaction out of activation through Deliver Orders, or perhaps a Freikorps Specialist ($9.50) for even more Burning!
And then there's that box of Guild Riflemen ($21) sitting on my LGS's shelves right now...
Too much choice!
See you Through The Breach...
The Scribe